Guide: Animal Crossing
Pressing left or right on the D-Pad will let you quickly change from one tool to the next. Pressing down will put the equipped tool away.
Take a Picture
Press both L + R to snap a picture. The image will be saved to your SD card, allowing you to transfer it to another device or upload it to the internet.
Om Nom Nom
No fish will nibble more than four times. If they reach four, they will always bite on the fifth approach. Get ready to hit that "A" button!
Early in the game, you won't have much space. Drop by the Train Station and use the locker to access your personal storage. You can store up to 180 items here. They'll be accessible from your house later once you get a dresser, or you can find them in the locker of any other towns you might visit, too.
You can carry 10 letters with you, accessible from the letter icon. Since each letter can hold one gift, you can use these for extra space (though you can't attach living creatures). Just drag an item onto an empty letter. To get it back, tap the letter and choose "Present". The one drawback is that you won't be able to see what's what while they're attached.
Attach items to letters and save up to 180 of them at the Post Office. Better yet, mail one to yourself, writing the name of the object you're attaching: it will make things much easier to find once stored!
Certain items like money and fruit can be combined to save pocket space! Either drag them together with the touch screen or hold A to move one on top of the other. A number will appear in the lower right corner to signal the stack.
Deal in Bulk
When selling or donating, you can select multiple items to give at once. Use the A button or tap them on the touch screen to select everything you want, then submit.
If you see smoke coming from a chimney, someone's inside!
Find a Building
If you are not sure of villagers home, then click the yellow arrow bar beside the map and it should come up with names, Click on the villager you want to find the house for and you will see a house flashing on the map.
Choosing Your Identity
First, introductions are in order. After confirming the time, Rover will ask for your name. Feel free to type whatever you'd like, but remember that this is what you'll be known as for the rest of the game. Next, choose your gender by declaring your name "cool" for male or "cute" for female. He'll give you one last chance to confirm before you're stuck that way forever.
Choosing Your TownYou will be asked during the train ride to name your town. In a new feature to New Leaf, you will then be shown a map of what it will look like. When asked, "Is this the village you are moving to?", you can have the map regenerated by pressing the button or selecting "No..." on the touch screen. Once you find one you're happy with, you'll be very close to seeing it in person.
Choosing Your Look
Next, you'll be asked three simple and seemingly unimportant questions. However, your responses directly result in which face your character will have — one of 12 possible outcomes. You can see each face and the required answers in the video below or as static images on the Face Guide page. Your hair style, hair color and eye color can all be changed later at Shampoodle.
The Train Arrives
Once the train pulls into the station, it's time for the first day in your new town!
What To Do On Your First Day
After you complete The Train Ride, you will arrive in your town and will be greeted by the local inhabitants. You quickly find out that you're not just a new guest in town like in previous Animal Crossing games — you're actually the mayor!
To get started, follow your new acquaintance to Town Hall. Consult the map on the bottom screen at any time to find your way. After a quick chat there, you learn that her name is Isabelle and she's your assistant — and you're off to meet Tom Nook in order to secure yourself a house. Just head north, cross the train tracks and seek out the store with the leaf symbol on it.
Tom Nook will let you choose a plot to build your house on. Just walk into town and pick an open space by talking to Tom, and he'll reserve the spot. Since your house takes time to build, you'll receive a temporary one: a tent.
Head back to Isabelle and talk to her; she'll give you tips on what to do next. Depending on the time of day, you can, for example, go and meet all the animals, collect some fruit or gather seashells at the shore. When you go into your tent, Isabelle will gift you your first item: a lantern. She will show you how to place it in your room, turn it on, or move it.
This is where the game really starts off. From here on out, it's up to you what comes next. Tell us what you want to accomplish in a quick poll, and we'll be happy to point you in the right direction!
But your first course of action should be to head to the Post Office, where you can receive a free gift.
Time Traveling Guide
How Time Traveling Works
For those unfamiliar with Animal Crossing, the passing of time may feel odd compared to other games - in that the game progresses in real-time. The game is tied to the internal clock of the 3DS, and gameplay will unfold minute to minute, hour to hour - even when you aren't playing. The game's real-time system makes for some interesting features. A day will turn to night, shops will open and close, summer will become fall, trees will grow, and even flowers will wither away.
While there are many upsides to this method of gameplay, there are also a few downsides. If you have set the game's clock to your current time, you may find that the game won't always cater to your playstyle. Because time passes when you aren't playing, it is possible players wishing to play early in the morning or very late at night may find less to do than playing in the middle of the day, when most villagers are up and about, and the shops are open. Players wishing to experience snow may also be disappointed when their clock is set to June. But there is a way to circumvent this problem - at a price. It's called Time Traveling.
After choosing a character, but before entering the town, ask Isabelle about other things, and choose to set the time. Here you can change everything about the current time - from day to minute to month to even the year. With this option, you can change the time to suit your playstyle. You can play in the snow at night while its the middle of the day in June where you live, or only play at night in the game to catch a rare bug - the possibilities are endless.
Another, Better Way to Suit Your Playstyle As most beginners find out soon enough, as mayor, you're able to enact an ordinance from a list of preset ordinances for 20,000 bells. Among these choices include early-bird or night-owl community. This is self-explanatory; villagers will rise early for the former and will stay up and out late at night if the latter is chosen. No need to time travel.
Time Traveling Pros and Cons
Here are a few things you can take advantage of while Time Traveling:
- Fast Forward - Done everything you can do your first day in town? Can't wait for the Able Sisters to change their inventory? Fast Forward to tomorrow - today! By jumping forward a day, you can speed up things like the inventory selection in shops, housing upgrades, or even get to a holiday! You hop days one money rock at a time for some serious cash! Fossils and fruit will also appear faster!
- Rewind Time - Didn't get a chance to play the day before and missed out on the Fishing Tournament? Set the clock a day or more behind to revisit events you've missed!
- Day/Night Cycle - Whether you're an early bird or a night owl, you can have it both ways with time traveling! Catch that rare insect or fish that only appears a certain time of the day, or enjoy watching a meteor shower in the summer night sky.
- Seasons Greetings - While the drawbacks may be more obvious, you can change from Summer to Spring to Winter to Fall as you please! Not only are some fish and bugs only available certain times of the year, but you can also attend special events like New Year's Eve and Hallow's Eve back to back!
Of course, Nintendo knows how to keep time travelers in check. Among the drawbacks of time travel abuse, here are some things to note:
- Villagers may move away faster if they are neglected for periods of time. They may even move out before you have a chance to talk them out of it!
- When Time traveling for long periods, villagers may even forget you! They may like you less as a result.
- Weeds will increase throughout the town at an alarming rate! Flowers may also die, and any planted trees will also disappear.
- Your mailbox may become stuffed, and any other mail will not be able to be received.
- Any turnips bought will immediately go bad, negating the benefits of the Stock Market.
- The player's house will become infested with cockroaches. And nobody likes cockroaches.
- Your character will emerge from his/her house with a serious bedhead - which may be a good thing if that's your style.
- Rapid time traveling may take away from the appeal of the game relating to real life.
Life as Mayor
Unlike all the other Animal Crossing games, New Leaf puts the players in the shoes of the mayor. Although there aren't any set responsibilities as mayor, the player can enact one of four town ordinances and start Public Works projects.
As a mayor, the player has an assistant named Isabelle. Isabelle will give the player advice on how to run the town and will help the player start town improvement projects.
Who gets to be mayor?
While Animal Crossing: New Leaf supports up to four people living in a town on a single Game Card, only the first person to move in gets to be the mayor. However, other players can always become mayor of a new town by transferring their save data to a new copy of the game.
As mayor, you can enact one of four ordinances, or laws, to get your town to match your play style.
- Early Bird - If you like to play Animal Crossing: New Leaf in the morning, set this ordinance to make all of the shops open earlier and have your citizens wake up at dawn.
- Night Owl - The reverse of the Early Bird ordinance, this allows you to continue shopping long into the night and stay up watching the stars with all your new friends.
- Bell Boom - Set this ordinance to increase the amount you'll get for recycling items and the number of medals you can win on the island. (Watch out—this law will also increase the cost of new items.)
- Keep Your Town Beautiful - Choose this ordinance to stop your flowers from wilting, prevent trash from appearing, and keep those pesky weeds at bay.
Public Works Projects
You also have the ability to provide new facilities and decorate your town.
Hours of Operation: All Day
"Rain, snow, sleet or hail; we'll deliver all your mail!"
Aside from letting you send or store Letters, the Post Office also houses the town's .
Pelly or Phyllis
Depending on the time of day you visit, you'll be greeted by one of two pelican sisters. The friendly Pelly is available during the day, and the bitter Phyllis is around at night.
After purchasing Stationery and writing a letter, you can drop it off here to send it on its way.
Up to 180 Letters can be stored here. Hang on to letters of sentiment, or attach an item and use this as extra storage!
Pro Tip: You won't normally be able to tell what item is attached to each letter. Send a message to your future self with the name of the item you're attaching. You'll be able to determine its contents simply by reading rather than withdrawing the wrong one.
ASK ABOUT A PRESENT
Use this to download limited-time SpotPass Items. Internet connection required.
Repay your home loan here. Once it's payed in full, speak to Tom Nook in Nook's Homes. Return to him again the following day to get your new balance.
Remove Bells from your pocket and store them in your bank account. Any money inside will gain 0.5% interest on the first of each month, up to a maximum of 99,999 bells. Additionally, exclusive items are available for reaching certain amounts:
|Box of Tissues||100,000|
|Post Office Poster||10,000,000|
Remove Bells from your bank account and return them to your pocket.
How to Fish
In order to fish, players must first acquire a Fishing rod. This can be purchased at Nookling General Stores for 500 Bells. If you can't find a rod at the store, talk to Isabelle at the information counter at Town Hall and take all of her advice for living in your town, and she will eventually offer to sell you one (to do this, you have to say you have an interest in fishing, not bug catching).
Once you have the fishing rod, find your target by searching for fish shadows. These can appear in the River, the Small Ponds scattered throughout your village, the Ocean, or the Tropical Island. The fish available vary depending on location, weather, time of day, and time of year.
Equip your rod and press A while facing the water. The fish should soon go for the bait. The trick now is to watch the floater. Once it goes completely underwater, quickly press A again to reel in the fish. If you press it too early or too late, the fish will disappear, and you must find a new target.
Pro Tip: No fish will nibble more than five times. If they reach four, they will always bite on the fifth approach.
Fishing Rod Upgrades
|Silver||Fish are more likely to bite and will bite down longer than with a regular rod.||Purchase from the museum's second floor extension after donating at least 30 fish.|
|Gold||Fish are much more likely to bite and bite down much longer than a regular rod.||Talk to Fishing Tournament host after catching every fish in the game.|
|Name||Season||Location||Record Size||Re-Tail Price||Nookling Price||Leila Price*||Shadow|
|Angelfish||Summer - Fall (May - Oct 4 pm - 9 am)||River||5.10||3,000||Small|
|Arapaima||Summer (July - Sept 4 pm - 9 am)||River||137.20 in.||10,000||Huge|
|Arowana||Summer (June - Sept 15 4 pm - 9 am)||River||32.40 in.||10,000||Huge|
|Barbel Steed||Year-round (All Day)||River||23.15 in.||200||160||Medium|
|Barred Knifejaw||Spring-Fall (March - Nov All day)||Sea||27.50 in.||5,000||4,000||250||Medium|
|Bitterling||Winter (Dec - Feb All Day)||River||3.75 in||900||Small|
|Black Bass||Year-round (All Day)||River||25.50 in.||300||240||Medium|
|Bluegill||Year- round (9 am - 4 pm)||River||11.50 in.||120||96||Small|
|Blue Marlin||Summer (June - Sept All Day)||Sea||105.00 in.||10,000||8,000||500||Very Large|
|Blowfish||Winter ( Nov - Feb Night)||Sea||9.84 in.||125||Medium|
|Butterfly Fish||Spring-Fall ( April - Sept All Day)||Sea||8.40 in.||1,000||800||50||Small|
|Carp||Year-round (All Day)||River||29.50 in.||300||240||Medium|
|Catfish||Summer - Fall ( May - Oct 4 pm - 9 am)||Pond(River)||26.95 in.||800||Large|
|Char||March - April/Ocotober||Waterfall||19.69 in.||3,800||Medium|
|Cherry Salmon||October (Morning and evening)||River||13.78 in.||1,000||Medium|
|Clownfish||Spring-Fall ( Apr - Sept All Day)||Sea||6.75 in.||650||520||32||Tiny|
|Coelacanth||Year-Round (rain or snow)||Sea||62.20 in||15,000||12,000||Very Large|
|Crawfish||Spring-Fall||Holding Pond||5.30 in.||200||160||Small|
|Crucian Carp||Year-round||River||10.10 in.||120||96||Small|
|Dab||Winter - Spring ( Oct - Apr All Day)||Sea||22.85 in.||300||Medium|
|Dorado||Summer - Fall ( June - Sept 4 am - 9 pm)||River||43.80 in.||15,000||Very Large|
|Football Fish||Winter ( Nov - March 4 pm - 9 am)||Sea||24.55 in.||2,500||Large|
|Freshwater Goby||Year-round (4 pm - 9 am)||River||6.65 in.||300||Small|
|Frog||Summer||Holding Pond||5.35 in.||120||96||Small|
|Gar||Summer-Fall (June-September 4 pm - 9 am)||Pond(River)||6,000||Huge|
|Giant Trevally||Summer||Tropical Seas||73.15 in||4,500||3,600||225||Large|
|Giant Snakehead||Summer (June-August 9 am - 4 pm)||Pond(River)||36.95 in.||5,500||Very Large|
|Goldfish||Year-round(All Day)||River||6.95 in.||1,300||Tiny|
|Guppy||Spring - Fall (April-November, 9 am- 4 p,)||River||1.70 in.||1,300||Shortest|
|Hammerhead Shark||Summer (June-September 4 pm - 9 am)||Sea||119.65 in||8,000||6,400||400||Huge|
|Horse Mackerel||Year-round||Sea||17.95 in.||150||120||7||Small|
|Killfish||Spring-Summer (April-August All Day)||Holding Pond||1.65 in.||300||240||Tiny|
|King Salmon||Early September||Sea/River||55.12 in.||1,800||Huge|
|Moray Eel||Summer - Fall||Sea||39.15 in||2,000||1,600||100||Large|
|Napoleonfish||Summer||Sea||74.20 in||10,000||8,000||500||Very Large|
|Neon Tetra||Spring-Fall||River||0.85 in.||800||640||Tiny|
|Nibble Fish||Spring-Fall||River||3.65 in.||1,500||1,200||Tiny|
|Ocean Sunfish||Summer||Sea||109.60 in.||4,000||3,200||200||Huge|
|Olive Flounder||Year-round||Sea||40.75 in.||800||640||40||Medium|
|Pale Chub||Year-round||River||6.55 in.||200||160||Tiny|
|Red Snapper||Year-Round||Sea||41.35 in||3,000||2,400||150||Medium|
|Ribbon Eel||Summer||Tropical Seas||53.60 in||600||480||30||Thin|
|Sea Bass||Year-Round||Ocean||48.00 in.||200||160||10||Large|
|Sea Horse||Spring-Fall||Sea||3.50 in.||1,100||880||55||Tiny|
|Whale Shark||Summer||Tropical Seas||250.75 in.||13,000||10,400||650||Huge|
|Zebra Turkeyfish||Spring-Fall||Sea||14.50 in||400||320||20||Medium|
How to Catch Bugs
You can catch bugs with a Bug Net. To catch bugs, you often need to sneak up on them. To do so, arm your Bug Net and hold A a good distance from the bug. This allows you to sneak up on the bug. Release A to spring your net and you'll have a new insect buddy. Note that some bugs will be disturbed and fly away (especially beetles) if you walk quickly near them. For these bugs, you must push the analog slider very slightly towards the bug to creep up on it with your Bug Net raised.
Once caught, they will automatically be registered in the Encyclopedia. After you have a bug in your inventory, you can do the following:
- Sell the bug for Bells to Re-Tail or Nookling Junction
- Donate a bug to the Museum
- Place a bug in your house in a terrarium
- Free the bug
Bug Net Upgrades
|Silver||Has a wider capture range than a regular net.||Purchase from the museum's second floor extension after donating at least 30 bugs.|
|Gold||Has much wider capture range than a regular net.||Talk to Bug Catching tournament host after catching every bug in the game.|
|Name||Season||Time||Record Size||Re-Tail Price||Nookling Price||Leila Price*||Place Found*|
|Agrias Butterfly||Summer||Morning-Evening||55.9 mm||3,000||2,400||150||Air|
|Banded Dragonfly||Summer||Morning-Evening||105.8 mm||4,500||3,600||225||Air|
|Birdwing Butterfly||Summer||Morning-Afternoon||260.9 mm||4,000||3,200||200||Air|
|Common Butterfly||Spring||Morning - Evening||57.1 mm||90||72||N/A||Air, by flowers|
|Cyclommatus Stag||Summer||Night-Morning||99.4 mm||8,000||6,400||400||Palm Tree|
|Darner Dragonfly||Summer||Morning-Evening||80.3 mm||200||160||N/A||Air|
|Emperor Butterfly||Summer||Night-Morning||155.2 mm||2,500||2,000||125||Air|
|Flea||Spring-Fall||Always||2.9 mm||170||56||N/A||Villager's Heads|
|Fruit Beetle||Summer||Always||24.1 mm||100||80||5||Oak Tree|
|Giant Stag||Summer||Night-Morning||65.3 mm||10,000||8,000||500||Oak Tree|
|Golden Stag||Summer||Night-Morning||67,3 mm||12,000||9,600||600||Palm Tree|
|Goliath Beetle||Summer||Night-Morning||122.3 mm||8,000||6,400||400||Palm Tree|
|Honeybee||Spring-Summer||Morning-Evening||17.3 mm||100||80||N/A||Air, by flowers|
|Horned Atlas||Summer||Night-Morning||167.9 mm||8,000||6,400||400||Palm Tree|
|Horned Dynastid||Summer||Night-Morning||76.3 mm||1,350||1,080||67||Oak Tree|
|Horned Elephant||Summer||Night-Morning||168.3 mm||8,000||6,400||400||Palm Tree|
|Horned Hercules||Summer||Night-Morning||179.2 mm||12,000||9,600||600||Palm Tree|
|Jewel Beetle||Summer||Morning-Evening||34.5 mm||2,400||1,920||120||Oak Tree|
|Long Locust||Summer-Fall||Morning-Evening||67.4 mm||200||160||10||Ground|
|Migratory Locust||Summer - Fall||Morning - Evening||53.0 mm||600||480||30||Ground|
|Miyama Stag||Summer||Always||66.4 mm||1,000||800||50||Oak Trees|
|Monarch Butterfly||Fall||Morning-Evening||113.0 mm||140||112||7||Air|
|Orchid Mantis||Spring - Fall||Morning-Evening||45.3 mm||2,400||1,920||120||Flowers|
|Peacock Butterfly||Spring-Summer||Morning-Evening||140.0 mm||220||176||N/A||Blue, Black, or Purple hybrid flowers|
|Rainbow Stag||Summer||Night-Morning||67.2 mm||10,000||8,000||500||Oak Tree|
|Raja Brooke Butterfly||Summer||Morning-Evening||206.9 mm||2,500||2,000||N/A||Air by Water|
|Spider||Spring-Fall||Always||25.9 mm||300||240||N/A||Oak Tree (Shake)|
|Tiger Butterfly||Spring-Summer||Morning-Evening||125.5 mm||160||128||8||Air, by flowers|
|Wharf Roach||Year-round||Always||46.4 mm||200||160||10||Ground near beach|
|Yellow Butterfly||Spring||Morning-Evening||58.4 mm||90||72||N/A||Air, by flowers|
Diving is a new addition to Animal Crossing: New Leaf. You can dive for Sea Creatures (also known as Benthic animals, or in the Japanese version, Seafood) off the coast of your town or around the Tropical Island (unlocked after you pay off your 39,800 Bell loan, but only if you have a Wet Suit. The Wet Suit can be purchased from the shop on the Tropical Island in exchange for 40 Medals.
Before you have a Wet Suit, you can use the Rental Wet Suit the Gyroid lends out on the island to explore the island's diving area (note that rental equipment cannot be taken from the island). Here you can score some unique Sea Creatures.
Detailed List of Sea Creatures
Sea Creatures on this list are based on the Japanese version of Animal Crossing: New Leaf. Names might be changed based on the North American release. These Sea Creatures are in order of appearance in your menu.
|Diving Item||Value||Shadow and movement||Time|
|Seaweed ||200||Big, no movement|
- November-July, All Day
- Best: December-June, 9AM-4PM
|Sea Grapes ||600||Small, no movement|
- June-September 15, All Day
- Best: August, 4AM-9PM
|Sea Urchin ||800||Small, no movement|
- ???-September 15, All Day
- Best: June-August, All Day
|Acorn Barnacle ||200||Tiny, no movement|
- All Year, All Day
- Best: June-August, All Day
|Oyster ||400||Small, no movement|
- September-February, All Day
- Best: November-December, 9AM-4PM
|Turban Shell ||300||Small, moves in straight line|
- August-May, 4PM-9AM
- Best: August, 9PM-4AM
|Abalone ||400||Medium, moves in straight line|
- All Year, 4PM-9AM
- Best: May-September15, 9PM-4AM
|Ear Shell ||300||Small, moves in straight line|
- All Year, 4PM-9AM
- Best: May-September15, 9PM-4AM
|Clam||300||Small, runs away from you|
- September-April, All Day
- Best: January-February, 9AM-4PM
|Pearl Oyster||1,600||Small, no movement|
- All Year, All Day
- Best: January-February, All Day
|Scallop||1,000||Medium, runs away from you|
- All Year, All Day
- Best: November-January, All Day
|Sea Anemone ||100||Medium, no movement|
|Sea Star||100||Small, moves in straight line|
|Sea Cucumber||150||Medium, moves in straight line|
- November-April, All Day
- Best: January-March, All Day
|Sea Slug ||200||Small, moves in straight line|
- All Year, All Day
- Best: November-April, All Day
|Flatworm ||200||Small, moves in straight line|
- June-September 15, 4PM-9AM
|Mantis Shrimp ||1,250||Small, runs away from you|
|Sweet Shrimp ||650||Small, runs away from you|
- September 15-February, 4PM-9AM
- Best: October-December, 9PM-4AM
|Tiger Prawn||1,600||Small, moves in straight line|
|Spiny Lobster||3,000||Big, runs away from you|
- September 15-December, 9PM-4AM
|Lobster||2,500||Big, moves in straight line|
|Snow Crab||4,000||Big, moves in straight line|
|Horsehair Crab||4,000||Medium, moves in straight line|
|Red King Crab||6,000||Big, moves in straight line|
|Giant Spider Crab||10,000||Huge, moves in straight line|
|Octopus ||1,200||Medium, runs away from you|
- March-July, All Day
- September 15-January, All Day
|Spotted Garden Eel ||600||Small, no movement|
- All Year, All Day on ropical Island
|Chambered Nautilus ||900||Medium, moves in straight line|
- All Year, All Day on Tropical Island
|Horseshoe Crab||1,500||Medium, moves in straight line|
|Giant Isopod ||9,000||Medium, moves in straight line|
- All Year, All Day on Tropical Island
Fruit can be an integral component to life in Animal Crossing: New Leaf, so learning how to use it effectively is key.
When you pick a fruit, you have a couple of options:
- Sell it for a profit at Nookling's or Re-Tail
- Eat it by dragging it onto your character's icon in the inventory page
- Give or throw it away
- Use it as bait for certain bugs
- Plant it by digging a hole with your shovel, then selecting the fruit in your inventory and selecting "bury"
- Keep picking! Fruit can be grouped in your inventory (in bushels of nine), so you can carry a lot of fruit before you have to do anything with it all.
- Watch out for single, different looking fruit on your native trees. These are highly prized!
GETTING RICH WITH FRUIT
You start the game with a series of fruit trees in town, but if you're looking to make some more Bells, you'll want to plant additional ones. However, think before you plant another one of your native fruits; foreign fruits can be sold for a higher price. If you pick other fruits in a friend's town, don't sell them right away — plant them! You can then harvest the resulting fruit trees over and over again instead of just selling what you can carry home with you. Note that Town Fruit get you more Bells than Tropical Fruit. So take that into consideration when you set up your orchards.
A new addition in New Leaf, perfect fruits will appear on your native fruit-bearing trees from time to time. You can sell a perfect fruit at a higher price than normal fruit. If you plant these fruits in your town, they'll grow into perfect-fruit trees only if the fruit is native to your town; unfortunately, after you've harvested the tree a certain number of times, it will die and produce two perfect fruits and one rotten fruit. Be sure to plant perfect-fruit trees in increments, rather than all at once, in order to always have the perfect fruit on hand.
GETTING FOREIGN FRUIT
If you can't go to other towns for some foreign fruit to plant one way to get some is by going to the tropical island. There will be palm trees and at least one type of other island fruit. This, however, isn't all you can do here for fruit. When you take a tour anything not related to the tour's objective can be brought back. As long as the tour doesn't require you to gather fruit, you can keep any you find. This can be most easily done in the fishing tours. The labyrinth tours won't let you take any fruit back. Balloon popping tours don't have trees. Bug catching tours can have fruit and a lot of flowers also.
Rotten fruit are garbage. You can pay to dispose of them, or simply plant them in the ground to produce a dead sapling. You can then dig it out to discard the rotten fruit for free.
How to Unlock the Tropical Island
To unlock the Tropical Island you must pay off your 39,800 bell Loan on your house (first expansion).
After paying off your loan, Tortimer, the town's previous mayor, will show up in the main menu screen when you choose to travel to your town. Talk to Tortimer on the dock on your beach after this. The next day you can travel to the Tropical Island.
You can potentially unlock the Tropical island in 3 days without time travel. Collect all the shells along the beach and any fruit in town, which should earn you enough money to buy a shovel and either a net or fishing rod - whatever is available. Use the shovel to dig up and sell any fossils or gyroids. Carefully inspect every rock to find the money rock and net yourself 16,000 bells - enough to pay off your first down payment. Now use either the fishing rod or net to catch and sell as many bugs/fish as you can, donate nothing until you have access to the tropical island. The next day you will hopefully have access to another tool to fish and bug hunt. Talk to Tortimer on the second day to unlock the Tropical Island, and return the third day to begin traveling.
At the dock, you can speak to Kapp'n to go to the Tropical Island at any time of day at a cost of 1,000 bells. You can skip Kapp'n's song by tapping the screen or hitting B rapidly.
Items in your pocket cannot be taken to the island. They will be returned to you upon arrival. You can, however, rent tools including a Bug Net, Shovel, Fishing Rod, and Axe from a Gyroid on the Tropical Island.
If you have paid the 50 medals for the Club Tortimer application, Kapp'n will ask you who you want to spend your time with on the island. Selecting "I'll go alone!" will let you go to the island by yourself or with a friend who's visiting your town, while selecting "I'll go with members!" will open up your wifi connection.
You can either choose a local connection to play with others nearby, or connect to the internet to play with people far away. If you choose to connect to the internet, you can then choose whether to play with people in your own region (Like North America, Europe, Japan, Australia, etc) or whether you want to play with people from all over the globe.
Note: If you choose to play over wifi connection/internet, the island will not look the same as if you had gone by yourself, ie, the trees or shrubs you planted (if any) will not be there. The island will have a basic and possibly randomized setup as far as fruit trees go. However, if you return to the island by yourself (no wifi), your personal island setup will still be there. The time might also be different, such as daylight if it is nighttime in your area. If it is evening and you expect to hunt beetles, it is best to go on your own.
Money Making guide
Making your first 50,000 Bells
There are many ways to go about scraping together a nest egg in Animal Crossing: New Leaf - some more time-consuming than others. Here are a few:
Fishing is the most obvious way to get money early on - you could easily earn enough selling fish to Re-Tail to pay down your home loan in your first day with Animal Crossing: New Leaf. But what if you can't find a Fishing Rod in Nookling Junction? The answer is Isabelle, the game's secret weapon for helping those just starting out as Mayor.
Isabelle will offer you several dialogue options when you sit down in your mayor's chair - the most important when you're starting out is "Advice for Living Here". Following Isabelle's advice will not only bolster your Approval Rating, but also give you access to several items you might otherwise have trouble acquiring. One of these is a Fishing Rod, which she will sell to you if you can't find one otherwise.
Money Rocks have been a staple of Animal Crossing since the beginning, but you'd be forgiven for not knowing about them. Here's the scoop: once a day, a random rock in your town will become a money rock, and if you hit it with a Shovel, bells will pop out - up to 16,100 a day in Animal Crossing: New Leaf, depending on how many whacks with the shovel you give it. You'll have to hit the rock with several successive hits to make the most money come out, and every time you hit the rock, the force of your shovel will knock you backwards a little bit, meaning you'll lose a little bit of time moving closer to the rock to hit it again and lessening your chances at a maximum payoff.
Dig three (or more) holes behind you, acting like a wall and you won't get knocked back as much, and you leave as much room as possible for money to fall. You can also dig two holes in a corner, hitting the rock in a diagonal way as shown in the picture below. Better yet, plant Bushes in those same locations for a more permanent solution. Any of these make it easy to get 16,100 bells.
Gems and Gem Rocks
While you're wandering around your village looking for your money rock, you might come across a rock that shatters when you hit it with your shovel. When it breaks, a gem will pop out that will be worth up to 4,000 bells! The list of gems and values is as follows:
You can also get more bells by shaking the trees in your town. As a bonus, if you shake all the trees that don't have fruit, in addition to getting bells, you'll get two pieces of furniture, you might find a spider or bagworm, and you'll get stung by bees, which makes your face look bad but leaves behind beehives worth 500 bells each! If you're quick, you can catch the bee swarm before it stings you--bees are worth 2500 bells at Re-Tail.
Isabelle's Foreign Fruit
You could run around your entire town shaking down all the fruit from your trees and getting a few thousands bells, but it's a lot easier to make money if you have access to fruit that isn't native to your village. But what if you don't have anyone to play online with (and trade fruit with)?
Once again, it's Isabelle to the rescue! Continue doing everything she tells you to do in the "Advice for Living Here" dialogue menu, and eventually, she will provide you with an unexpected surprise: a basket of foreign fruit from her mother! You could sell the fruit, of course, and make a nice little profit, but for a more long-term payoff, go plant the fruit in the ground - somewhere where there's plenty of space for trees to grow - and in a few days, you will have your first three foreign fruit trees. Ka-ching!
Another quick way to earn a little cash is to wander around your village and get to know your neighbors. If you talk to them enough, some will ask you to run errands for them - usually, delivering an item to another villager. Completing these errands usually ends with villagers giving you random clothes and furniture that - let's face it - you probably don't want. Take these rewards to Re-Tail and get the gift you really wanted - bells!
Uploading your town at the Dream Suite takes only an internet connection and a single minute. Your thanks is 5,000 Bells FREE every day you do!
How to Make Your First Million Bells
Using the method outlined below, you can make over 500,000 bells per trip to the island. That's a lot of bells!
First you'll need to unlock the Tropical Island. To unlock the Tropical Island you must pay off your 39,800 bell Loan on your house (first expansion).
After paying off your loan, Tortimer, the town's previous mayor, will show up in the main menu screen when you choose to travel to your town. Talk to Tortimer on the dock on your beach after this. The next day you can travel to the Tropical Island. You can potentially unlock the Tropical island in 3 days without time travel.
On the Tropical Island you can borrow a Bug Net and a Fishing Pole from the Gyroid by the door on the island. From here, all you need to do is fill your pockets with Bugs!
The best time time to catch the rare bugs worth the big bells is at night, and the rarest bugs, like the Giant Stag come out only after 11PM, although you can make plenty of bells before that.
Circle the island carefully, looking out for the large beetles on trees. To catch rare beetles, you often need to sneak up on them. To do so, arm your Bug Net and hold A a good distance from the bug. This allows you to sneak up on the bug. Release A to spring your net and you'll have a new insect buddy. Note that some bugs will be disturbed and fly away (especially beetles) if you walk quickly near them. For these bugs you must push the analog slider very slightly towards the bug to creep up on it with your Bug Net raised.
You may want to manicure your island a bit to make it the perfect beetle catching habitat. To do this, plant palms along the sides of the island, but not in the bottom/front area. This area is too easy to disturb while walking around -- and you can scare off Golden Stags very easily.
By planting trees along the sides of the island, you can keep them in view from the bottom of the island while they are still far away.
Only a maximum of five or so bugs can appear on the island at once, so chase off bugs that aren't worth much (Fruit Beetles) so expensive bugs can spawn. You may want to enter the island cabana if too many butterflies are roaming about.
You can't take any bugs back with you in your pockets, but you can use the small box by Leilani to fill with 40 bugs and fish to bring back with you. You'll quickly find that your space here is a premium, so don't fill it with Sea Bass. Fill it with super-rare beetles!
The Best Bugs to Catch
Here are bugs that show up on the Tropical Island. Note that since it's always summer on the island, nsects may appear "off-season" as well. Click on a bug for more details on how to catch it.
- Like this list? Check out the full Bug List
|Scarab Beetle ||6,000||2||Tree Trunk |
|Jewel Beetle ||2,400||4||Tree Trunk |
|Miyama Stag ||1,000||4||Tree Trunk|
|Saw Stag ||2,000||3||Tree Trunk|
|Giant Stag ||10,000||3||Tree Trunk|
|Rainbow Stag ||10,000||2||Tree Trunk|
|Cyclommatus Stag ||8,000||2||Palm Trunks|
|Golden Stag ||12,000||1||Palm Trunks|
|Horned Dynastid ||1,350||4||Tree Trunk|
|Horned Atlas ||8,000||2||Palm Trunks|
|Horned Elephant ||8,000||3||Palm Trunks|
|Horned Hercules ||12,000||1||Palm Trunks|
|Goliath Beetle ||6,000||2||Palm Trunks|
|Tiger Beetle ||1,500||3||Ground|
Catch Other Stuff
Note that you can also Fish on the Tropical Island, but to make the big bucks it's best just to aim for fish with visible fins sticking out of the water. The following fish will also bring in the big bucks:
If you are in need of money during the daylight hours, consider grabbing butterflies on the Tropical Island. Here are the butterflies worth the most bells:
The Tropical Island is not the only way to make money in Animal Crossing: New Leaf, but for veterans it's proved to be both the easiest and fastest way to do so. Now go pay off your home loan.