Guide: Mario Kart

Last Update: August 12 2018 15:08:58

Introduction


Mario Kart 8 Deluxe, officially announced on January 12, 2017 and released on April 28, 2017, is a Nintendo Switch re-release of Mario Kart 8 for Nintendo Wii U, released on May 29, 2014. The game is largely the same and includes all characters and tracks (including DLC) from the original release, but there are actually many smaller changes as well as one big addition Battle Mode. Below, you will find all known changes.


New Characters


The Nintendo Switch version of Mario Kart 8 retains all original and DLC characters from the original and adds six new characters, including the Inkling characters from Splatoon. The new characters available at the get-go are:


King Boo (Heavy)
Dry Bones (Light)
Bowser Jr. (Light)
Inkling Boy (Medium)
Inkling Girl (Medium)
If you complete all cups in 200cc Mode, you will unlock the sole secret character:


Gold Mario (Heavy)


In addition to this, both Inkling characters have three different costumes, much like the Yoshi and Shy Guy alternate outfits. Also, all characters are now unlocked from the start of the game.


Additionally, there is a new unlockable outfit via amiibo (in addition to the original set included with Wii U):


Splatoon (use either of the Splatoon amiibo)


New Karts


Like characters, there are also new kart and parts to coincide with the new characters. These include:


Splat Buggy
Ink Striker
Koopa Clown
Super Glider
Like the Wii U version, Karts and and parts must be unlocked by playing the game. The requirements for kart part unlocks have changed, in some cases -- for example, to get the Gold Tires you have to beat the 150cc staff ghosts in Time Trials and for the Gold Standard Body, you now need to get a star rank in every mirror mode cup.



Visual Changes


The game includes the following visual changes:


1080p resolution when playing in TV mode (versus 720p on Wii U) and 720p resolution in handheld mode (versus 480p downsampled for Wii U GamePad). 
Updated menu graphics
Tweaked animations/expressions for Mii characters



Cups and Tracks Selection


The game includes all tracks from the original Mario Kart 8 retail release, as well as the subsequently released (paid) DLC cups and tracks:


Egg Cup (GCN Yoshi's Circuit, Excitebike Arena, Dragon Driftway, Mute City)
Triforce Cup (Wii Wario's Gold Mine, SNES Rainbow Road, Ice Ice Outpost, Hyrule Circuit)
Bell Cup (3DS Neo Bowser City, GBA Ribbon Road, Super Bell Subway, Big Blue)
Crossing Cup (GCN Baby Park, GBA Cheese Land, Wild Woods, Animal Crossing)



BOB-OMB BLAST


This Battle Mode follows the same overall rules as Balloon Battle, except that the only items drivers can find and use are Bob-ombs. Additionally, in this mode, drivers may stack and carry up to nine (9) Bob-ombs at once, and drivers' own Bob-ombs' explosions will not harm them or pop their own balloons.


RENEGADE ROUNDUP


This battle mode is very different from other modes - One team will have permanent Piranha Plants attatched to the front of their vehicles, while the other team will have to evade them at all costs. If nabbed by the Piranha Plants, the renegade team member will be sent to a jail - located in different areas depending on the map. Other players on the team can try and hit the button under the jail to free the players who have been trapped.


After the game begins, players will be unable to see the enemy team on the map unless they are in line of sight


The game ends either when the timer runs out, or all players on the renegade team have all been captured. Players will also earn points for every capture, or every time they free their friends.



COIN RUNNERS


In this Battle Mode, players battle indirectly by trying to claim the most coins in an arena before time runs out. Coins are placed randomly around the map, and more will appear over time - shown on the map. Players can either claim unguarded coins and evade other players, or attack them to cause them to spill several coins and steal them.


The driver with the most coins when time is up wins.



SHINE THIEF


n this mode, players battle over control of a Shine Sprite - ala Capture the Flag. Once in control of the flag, a timer will count down as long as that player or team holds control - until they lose control and someone else gains the Shine Sprite.


Those who hold the Shine Sprite, are visible on the map - as is its location - and will move at a slower pace. The person to have the most points ticked off - or the team who gets to 0 will win.


Controls and Techniques


Mario Kart 8 supports a variety of control schemes, including the Wii U GamePad, the Wii U Pro Controller, the Wii Wheel and the Wii Remote and Nunchuk. The game can also be played in off-TV mode using just the Wii U GamePad. On Nintendo Switch, you can play the game with standardand tilt controls with the Joy-Con, combined as one controller with the Joy-Con Grip, or the Pro Controller.

Here are the different techniques players can -- and should -- employ inMario Kart 8. All of these will help your racer gain speed and ultimately overtake your opponents. Learn them:

Also, be sure to read up on Steering Assist if you're playing the Nintendo Switch version. You may have it enabled (since it's on by default) if you feel the controls in the Switch version feel odd or the kart is countersteering or preventing you from taking shortcuts. 

Action(s)Input(s)
Switch Joy-Con Grip or Handheld Mode, Wii U GamePad
Wii U / Switch Pro Controller
Wii Classic Controller
Wii Remote + NunchukWii Remote (sideways)
Joy-Con (sideways)
Wii Wheel
Navigating the Menu
Select Menu ItemClassic Controller Left Control stick /Control pad
Nunchuk Control stick
Control pad
Confirm Selectionbutton
button
Two button
CancelB button
B button
One button
Gameplay
Accelerate /Rocket Start Classic Controller a button/ Classic Controller y button
A button
Two button
Brake/ReverseClassic Controller b butto
B button
One button
SteerClassic Controller Left Control stick /Control / Tilt GamePad
Nunchuk Control stick
Tilt Wii Remote
Hop/Drift Classic Controller ZR button\ Classic Controller R button
B button
Trick B button / Flick Wii Remote.
Use Item / Stop Item RouletteClassic Controller ZL button / Classic Controller L button
Nunchuk Z button
Control pad
Pause / ResumePlus button
Display Home MenuHOME button
Honk HornClassic Controller ZL button* /Classic Controller L button* / Tap horn on GamePad.
Nunchuk Z button*
Control pad*
Look BackwardsClassic Controller x button
Nunchuk C button
A button
* = Will not occur when an item is in possession.



Get the Starting Speed Boost (Rocket Start)


Like in previous Mario Kart games, you can get a helpful speed boost at the starting line in Mario Kart 8. You'll have to time this one perfectly to get a boost. Watch the numbers closely as they fall into place.


As soon as the number 2 drops to the bottom, hold down the accelerate button -- you will blast forward ahead of everyone else who doesn't know how to boost. Note that if you are a bit early and hit the button while the 2 is still in the air, you will spin out.




Spin Boost


While racing upside down or on walls, players can bump into other racers or certain track obstacles to get a speed boost. The Spin Boost fundamentally redefines the way that players compete, and makes anti-gravity racing even more exhilarating.


While both racers get a spin boost, an unforeseen boost can of course mess the "attacked" racer up by sending him into a direction he wasn't planning on boosting into.


Drifting


You must learn to drift in Mario Kart 8. When turning regularly, your kart loses speed. However, if you hit R before turning, you will perform a small hop and start drifting as long as you keep holding the button and steering left or right.


Not only does this maintain your speed, it will also start building up boost power for a mini turbo. Watch the colored sparks that come out of your kart -- there are two variations on Wii U and three on Nintendo Switch:


Blue Sparks: Release R to get a small turbo boost
Orange Sparks: Release R for a medium boost
Purple Sparks (Switch only): Release R for a large boost
Time your drifts right so that you can skid around corners and build up your boost as much as possible -- for example, in 180 degree turns. If you risk drifting off an edge, tap the brake or turn inward and release the drift before you get too close. You can also adjust your drift by counter-steering.


In the Wii U version, Snaking (drifting on straights by going left/right) and Fire Hopping (Frogging) are effective techniques/exploits. They have been patched and lessened in the Nintendo Switch version.


Drafting


This technique is also known as slipstreaming. If you race right behind an opponent on either straightways or in curves, speed lines will appear around your kart. If you keep this position for a few seconds, a slipstream effect will give you a speed boost and allow you to even overtake the person you're drafting behind.


Beware, though: drafting requires that you get fairly close to your opponent. Avoid this technique if the racer ahead of you is carrying/dragging an item such as a banana peel or is surrounded by turtle shells. This could lead to a crash and a loss of valuable time.


Fire Hopping (Frogging)


 

Fire Hopping (Also known as Frogging, Boost Jumping, etc.) is a technique in Mario Kart 8 for Wii U used mainly in Time Trial which allows you to extend a boost from a power slide, ramp or mushrooms. Note that this is not possible in the Nintendo Switch version, which patched it out.

How to Fire Hop

Fire Hopping is done by performing a Drift ending with a speed boost, and immediately hopping left and right while the fire is spewing out the exhaust (hence the name). Doing so will increase the speed and distance of the Drift Boost, as players lose less speed while airborne, and a successful Fire Hop can give you an extended boost.

The hopping is the most difficult part, as you'll need to adjust your jumping so that you avoid crashing into wall, and set yourself up for the next drift. You can Fire Hop up to 4 or 5 times for the duration of the longest draft boost, but even 1 or 2 jumps will increase your speed. Note that if you jump while not boosting, you will actually slow down, so don't over-jump.

Fire Hopping can be done with almost any vehicle (excluding the Sport Bike or its variants due to inside drifting) and works best with high speedvehicles.

Other things to keep in mind:

  • Using this technique while going downhill could actually slow you down.
  • If you are looking to increase your speed (in Time Trials for example), use the heaviest characters like BowserWario, and Morton.

Why Fire Hopping Doesn't "Break"Mario Kart 8

Fire Hopping is a great trick to subtract precious seconds from your time in Time Trials, but those seconds mean very little in multi-player. Additionally, this technique requires a significant amount of skill to perfect, like mastering shortcuts and cornering. It's not recommended for use inGrand Prix or Online, as the danger of being hit by items or players could ruin a successful Fire Hop.



Tricks


Tricks or Stunts are a valuable technique that can result in a Jump Boost.


To get these short speed boosts, simply hit the R button just as you leap off a ramp, boost ramp, bump, or edge. Doing so will result in a trick animation and a Jump Boost. Pull off multiple tricks in quick concession (eg: on snow moguls or off the back of the sea snake) to speed up significantly.


Defense


Dragging an item behind you instead of instantly dropping or firing them is a key technique to know and can mean the difference between first and last place.


While the Super Horn can be used to create a wave that takes out enemies and their projectiles (including the Blue Shell!), red and green shells as well as bananas can be dragged behind your kart to shield "your six."


Do this when you're in the lead. All the time. Even if you think a banana peel is a boring item, remember that it'll effectively deflect a red or green shell or one shot from a Fire Flower or Boomerang (though not the Blue Shell, Bullet Bill, Bob-omb, or Star).


When you're in a leading position, the chance is high that you'll get a banana, coins, or green turtle shells -- it's not as likely that you'll get a high powered item. Therefore, keep dragging a shell or banana until it's been destroyed by your enemy.


You can also look behind you at the press of a button and drop or fire one backward. But remember to play it safe!


In Mario Kart 8 Deluxe, you can now hold two items, so dragging an item no longer blocks you from picking up new things. Use the knowledge of what item is next wisely.



Steering Assist


Mario Kart 8 Deluxe adds two additional control features (in addition to the Tilt Controls featured in the original game): Smart Steering and Auto Acceleration.


When enabled, these assist help guide the player's kart and avoid falling off the tracks. This is a great feature for beginning players and kids. However, it can also prevent the taking of shortcuts.


How to Turn Steering Assist Off


Smart Steering is turned on by default for every controller/new player. Returning players will find it frustrating and will want to turn it off. Before playing, check whether the mode is turned on by hitting the +/- Buttons on the kart selection screen. You can then toggle off the steering features with the Y button.


An antenna on the back of your kart denotes that the feature is active. Auto Acceleration is turned off by default and can be enabled and disabled the same way.




Cheats and Secrets


This page contains Cheats and Secrets, such as secret paths, Shortcuts, speed boosts and other hidden stuff.

Shortcuts

There are shortcuts in every level of Mario Kart 8, some requiringMushrooms or speed boosts, and some that are just well hidden. The video above shows off the most important shortcuts you need to know about.

Speed Boosts

There are many secret and hidden speed boosts in Mario Kart 8. These boosts can give you the edge in tough Grand Prix and Multiplayer races, and are also essential for good scores in Time Trials.

HOW TO GET THE STARTING SPEED BOOST


The first speed boost you should never, ever miss is right at the starting line. You'll have to time this one perfectly to get a boost. Watch the numbers closely as they fall into place. As soon as the number 2 drops to the bottom, hold down the accelerate button -- you will blast forward ahead of everyone else who doesn't know how to boost. Note that if you are a bit early and hit the button while the 2 is still in the air, you will spin out. So beware!

RAMP TRICKS

Pretty much any time you catch air in Mario Kart 8, you can get a speed boost. Hit Jump just as you leave the ramp to do a trick and get a small speed boost.

Another trick that many players don't realize at first is that you don't need a ramp to do a trick boost -- you can use an environmental hazard, like the shockwave from Bowser's fist in Bowser's Castle, or the upswelling currents in Dry Dry Desert. Just hit jump right when you leave the ground to get a boost.

ZERO G BOOSTS

Mario Kart 8 tracks feature zero G, or zero gravity, sections where your boring old wheels turn into Back to the Future-like hover wheels. When in zero g, any kart you hit -- and certain glowing posts in the road-- will give you a speed boost. Watch out for drivers scoring collision boosts off of you, though, as they can bump you off the road.

DRAFTING (SLIPSTREAMING)

 

When you drive right behind another kart (in their slipstream) you might see some "speed lines" form in the air. Maintain this position for about 3 seconds and you'll blast past the other character in one of the game's better speed boosts.

POWER SLIDING

You can get two levels of boosts when power sliding. This is the toughest trick to master for new karters. Basically, the longer you slide, the bigger the boost you'll get. Jump and initiate a slide way before you enter a turn and watch your wheel sparks closely -- when they turn red, or blue, let go for your boost. It's not always worth the boost, however, sometimes you just want to slide to conquer a corner.

COIN BOOSTS

Wondering what the heck coins actually do? Well each coin you collect boosts your overall speed. It's not as thrilling as a short burst of speed, but increasing your top speed, especially on straightaways, can make all the difference. Plus, for each coin you collect you get a very, very tiny speed boost -- even after you've collected the maximum of 10 coins.

Vehicle Stats

Press + to view vehicle stats when you select your vehicle.

Stealing Items

You can steal an item from someone else. When you see a driver with three mushrooms or the Crazy 8 circling their kart, you can physically collide with an item to get it's effects. Just don't hit a bomb. Also, if you see mushrooms or other items on the track, you can run over them to grab 'em.

Totaka's Song

Random Yoshis throughout the game will sing Totaka's Song.

Infinite Turtle Shell Rewind Glitch

In replay mode, slow down time and rewind a turtle shell hit repeatedly and the parts of the shell, stars and other effects won't reverse in time. By exploiting this, you can create massive shell explosions.

Easter Egg: Luigi Kart

If Luigi shows up on the title screen, the title screen will read "Luigi Kart."

Easter Egg: Face in the Tree

At the starting sequence of DK Jungle when all the karts are in view, a face is hidden in one of the trees on the right hand side of the track. 





Coins


Coins were first "re-introduced" in Mario Kart 7, a feature that was originally found in the SNES version. They work largely the same in Mario Kart 8 as they do in Mario Kart 7, with 10 increasing your maximum speed, and 3 being lost for every hit.

Coins have three uses, they increase your overall speed, they give you a tiny boost, and they unlock stuff.


OVERALL SPEED


Each coin you collect boosts your overall speed. Increasing your top speed, especially on straightaways, can make all the difference in a race. You max out at 10 coins.


SPEED BOOSTS


For each coin you collect you get a very, very tiny speed boost -- even after you've collected the maximum of 10 coins. So keep collecting them!


UNLOCKABLES


You must collect coins to unlock karts and parts. Each coin you collect adds to an overall coin count. Every unlockable is tied to this coin count, and parts are unlocked for every 50 coins and then every 100 coins you collected after you unlock the 1000 coin customization item. To collect coins, you simply must run into them while driving. Mario Kart 8 keeps track of this. If you play online, you will get coins based on shared system. Perhaps the best way to collect coins is to play local multiplayer. Every coin collected by every player is directly added to your coin count.



Unlockables


This page contains the big list of Unlockables in Mario Kart 8, such as Unlockable Characters, Karts, Parts, and Modes. You can unlock characters by getting Gold Trophies in Grand Prix mode, and you can unlock karts and parts by collecting Coins.

Unlockable Characters

There are at least 14 unlockable characters in Mario Kart 8. You unlock characters by getting Gold in Grand Prix mode. Characters are unlocked randomly as you get Gold awards. Here are the unlockable characters:

Mk8iconrosalina.png
Mk8icontoadette.png
Mk8iconmetalmario.png
Mk8iconlakitu.png
RosalinaToadetteMetal MarioLakitu
Mk8iconlarry.png
Mk8iconmorton.png
Mk8iconwendy.png
Mk8iconiggy.png
LarryMortonWendyIggy
Mk8iconroy.png
Mk8iconlemmy.png
Mk8iconludwig.png
Mk8iconpinkgoldpeach.png
RoyLemmyLudwigPink Gold Peach
Mk8iconbabyrosalina.png
Mk8iconmii.png
Baby RosalinaMii

Unlockable Vehicles and Parts

In any mode, collect Coins found scattered about the Tracks to unlock more karts, bikes, wheels and gliders. If you play with more than one person, their coins will also contribute to your game's overall coin count and you will unlock items faster. Vehicle customization parts unlock randomly at 50 coin intervals -- similar to Mario Kart 7. The interval changes to 100 coins per unlock after you pass 1000 coins.

Karts

Unlockable
Speed
Accel.
Weight
Hand.
Trac.
MiniT
Standard Kart0
0
0
0
0
0
Pipe Frame0
+0.25
-0.25
+0.5
-0.5
+0.25
Mach 8
+0.5
-0.25
+0.25
0
-0.5
-0.5
Steel Driver0
-0.5
+0.5
-0.5
+0.5
-0.75
Cat Cruiser0
0
0
0
0
0
Circuit Special
+0.5
-0.25
+0.25
0
-1
-0.5
Tri-Speeder
0
-0.5
+0.5
-0.5
+0.5
-0.75
Badwagon
0
-0.5
+0.5
-0.5
+0.5
-0.75
Prancer0
0
0
0
0
0
Biddybuggy
-0.75
+1.25
-0.5
+0.5
-0.25
+1
Landship
-0.75
+1.25
-0.5
+0.5
-0.25
+1
Sneeker0
0
0
0
0
0
Sports Coupe
+0.5
-0.25
+0.25
0
-1
-0.5
Gold Standard
+0.5
-0.25
+0.25
0
-1
-0.5

Bikes

Unlockable
Speed
Accel.
Weight
Hand.
Trac.
MiniT
Standard Bike0
+0.25
-0.25
+0.5
-0.5
+0.25
Comet
0
+0.75
-0.25
+0.75
-1.25
+0.5
Sports Bike
0
+0.75
-0.25
+0.75
-1.25
+0.5
The Duke0
0
0
0
0
0
Flame Rider0
+0.25
-0.25
+0.5
-0.5
+0.25
Varmint0
+0.25
-0.25
+0.5
-0.5
+0.25
Mr. Scooty
-0.75
+1.25
-0.5
+0.5
-0.25
+1
Jet Bike
0
+0.75
-0.25
+0.75
-1.25
+0.5
Yoshi Bike
0
+0.75
-0.25
+0.75
-1.25
+0.5

ATV

Unlockable
Speed
Accel.
Weight
Hand.
Trac.
MiniT
Standard ATV0
-0.5
+0.5
-0.5
+0.5
-0.75
Wild Wiggler0
+0.25
-0.25
+0.5
-0.5
+0.25
Teddy Buggy0
0
0
0
0
0

Wheels

Unlockable
Speed
Accel.
Weight
Hand.
Trac.
MiniT
Standard0
0
0
0
0
0
Monster
0
-0.5
+0.5
-0.75
+0.75
0
Roller
-0.5
+1
-0.5
+0.25
-0.25
+1.5
Slim
+0.25
-0.25
0
+0.25
-0.5
+0.25
Slick
+0.5
-0.25
+0.25
0
-1
+0.25
Metal
+0.25
-0.5
+0.5
0
-0.5
0
Button
-0.5
+1
-0.5
+0.25
-0.25
+1.5
Off-Road0
0
0
0
0
0
Sponge
-0.25
+0.25
-0.25
-0.25
+0.5
+0.75
Wood
-0.25
+0.25
-0.25
-0.25
+0.5
+0.75
Cushion
-0.25
+0.25
-0.25
-0.25
+0.5
+0.75
Blue Standard0
0
0
0
0
0
Hot Monster
0
-0.5
+0.5
-0.75
+0.75
0
Azure Roller
-0.5
+1
-0.5
+0.25
-0.25
+1.5
Crimson Slim
+0.25
-0.25
0
+0.25
-0.5
+0.25
Cyber Slick
+0.5
-0.25
+0.25
0
-1
+0.25
Retro Off-Road0
0
0
0
0
0
Gold Tires
+0.25
-0.5
+0.5
0
-0.5
0

Gliders

Unlockable
Speed
Accel.
Weight
Hand.
Trac.
MiniT
Super Glider0
0
0
0
0
0
Cloud Glider
0
+0.25
+0.25
0
0
+0.25
Wario Wing0
0
0
0
0
0
Waddle Wing0
0
0
0
0
0
Peach Parasol
0
+0.25
+0.25
0
0
+0.25
Parachute
0
+0.25
+0.25
0
0
+0.25
Parafoil
0
+0.25
+0.25
0
0
+0.25
Flower Glider
0
+0.25
+0.25
0
0
+0.25
Bowser Kite
0
+0.25
+0.25
0
0
+0.25
Plane Glider0
0
0
0
0
0
MKTV Parafoil
0
+0.25
+0.25
0
0
+0.25
Gold Glider0
0
0
0
0
0

Gold Karts and Parts


Like Mario Kart 7, there is an unlockable Gold Kart, Gold Wheels and Gold Glider in Mario Kart 8 -- but the gold items are very difficult to unlock.

Unlockable
Speed
Accel.
Weight
Hand.
Trac.
MiniT
Gold Standard+0.5
-0.25
+0.25
0
-1
-0.5
How to Unlock: Get at least one star on every regular Grand Prix (150cc) and Mirror Mode race to unlock the Gold Standard kart. You'll need to get 1st place in 3 out of the 4 races for a score of 55 or higher for a single star.
Gold Tires+0.25
-0.5
+0.5
0
-0.5
0
How to Unlock: Beat every Staff Ghost in Time Trials.
Gold Glider0
0
0
0
0
0
How to Unlock: Collect 10,000 Coins. Playing Multiplayer on or offline is a great way to collect coins.

Unlockable Modes

ModeHow to UnlockDescription

Mirror Mode

Get a Gold Trophy on all 8Grand Prix races.

Note: As of patch 4.1, Mirror Mode and 200CC mode are unlocked by defult.

Every course is reversed left/right, as in a mirror image, including text on signs.

Alternate Ending Credits

Different ending credits, with different music, unlock when you beat Gold on all Mirror Mode and 150cc races.

You can unlock alternate title screens for Singleplayer and Multiplayer by beating Gold on all Mirror Mode and 150cc races.

Stamps

Character stamps are unlocked by completing a cup with each character for their respective stamp.

Course stamps are unlocked by beating the Nintendo record on a given course in Time Trial Mode.



Vehicles and Customization


There are three known categories for vehicles in Mario Kart 8: the Karts, the Bikes, and the new ATV. Each vehicle can be combined with Wheelsand a Glider, making for a wide range of customization.

Each part of your vehicle will affect the overall stats in five different categories. The five stats each part affects can be found below:

  • Speed - Your overall top speed. Collecting Coins boosts this, too.
  • Acceleration - How fast you reach your top speed. Good acceleration means quick recovery from Items that hit you.
  • Weight - Affects both how far you drift off course when you power slide and how much you are affected by other drivers who hit you. Lighter karts get knocked around more. Heavier karts drift farther off course.
  • Handling - How close you stick to a corner. Bikes have much better handling than karts.
  • Traction - Allows you to traverse routes off of the main track faster.

Keep in mind that all 30 characters fall into one of the seven Weight Classes. Each weight class also has an impact on the five stats.

Unlockable Vehicles and Parts

In any mode, collect Coins found scattered about the Tracks to unlock more karts, bikes, wheels and gliders. If you play with more than one person, their coins will also contribute to your game's overall coin count and you will unlock items faster. Vehicle customization parts unlock randomly at 50 coin intervals -- similar to Mario Kart 7. The interval changes to 100 coins per unlock after you pass 1000 coins.

Karts

Unlockable
Speed
Accel.
Weight
Hand.
Trac.
MiniT
Standard Kart0
0
0
0
0
0
Pipe Frame0
+0.25
-0.25
+0.5
-0.5
+0.25
Mach 8
+0.5
-0.25
+0.25
0
-0.5
-0.5
Steel Driver0
-0.5
+0.5
-0.5
+0.5
-0.75
Cat Cruiser0
0
0
0
0
0
Circuit Special
+0.5
-0.25
+0.25
0
-1
-0.5
Tri-Speeder
0
-0.5
+0.5
-0.5
+0.5
-0.75
Badwagon
0
-0.5
+0.5
-0.5
+0.5
-0.75
Prancer0
0
0
0
0
0
Biddybuggy
-0.75
+1.25
-0.5
+0.5
-0.25
+1
Landship
-0.75
+1.25
-0.5
+0.5
-0.25
+1
Sneeker0
0
0
0
0
0
Sports Coupe
+0.5
-0.25
+0.25
0
-1
-0.5
Gold Standard
+0.5
-0.25
+0.25
0
-1
-0.5
GLA (DLC)
0
+0.5
-0.5
-0.5
-0.5
+0.25
W 25 silver Arrow (DLC)
0
+0.25
-0.25
+0.5
+0.5
-0.75
300 SL Roadster (DLC)
0
0
0
0
0
0

Bikes

Unlockable
Speed
Accel.
Weight
Hand.
Trac.
MiniT
Standard Bike0
+0.25
-0.25
+0.5
-0.5
+0.25
Comet
0
+0.75
-0.25
+0.75
-1.25
+0.5
Sports Bike
0
+0.75
-0.25
+0.75
-1.25
+0.5
The Duke0
0
0
0
0
0
Flame Rider0
+0.25
-0.25
+0.5
-0.5
+0.25
Varmint0
+0.25
-0.25
+0.5
-0.5
+0.25
Mr. Scooty
-0.75
+1.25
-0.5
+0.5
-0.25
+1
Jet Bike
0
+0.75
-0.25
+0.75
-1.25
+0.5
Yoshi Bike
0
+0.75
-0.25
+0.75
-1.25
+0.5

ATV

Unlockable
Speed
Accel.
Weight
Hand.
Trac.
MiniT
Standard ATV0
-0.5
+0.5
-0.5
+0.5
-0.75
Wild Wiggler0
+0.25
-0.25
+0.5
-0.5
+0.25
Teddy Buggy0
0
0
0
0
0

Wheels

Unlockable
Speed
Accel.
Weight
Hand.
Trac.
MiniT
Standard0
0
0
0
0
0
Monster
0
-0.5
+0.5
-0.75
+0.75
0
Roller
-0.5
+1
-0.5
+0.25
-0.25
+1.5
Slim
+0.25
-0.25
0
+0.25
-0.5
+0.25
Slick
+0.5
-0.25
+0.25
0
-1
+0.25
Metal
+0.25
-0.5
+0.5
0
-0.5
0
Button
-0.5
+1
-0.5
+0.25
-0.25
+1.5
Off-Road0
0
0
0
0
0
Sponge
-0.25
+0.25
-0.25
-0.25
+0.5
+0.75
Wood
-0.25
+0.25
-0.25
-0.25
+0.5
+0.75
Cushion
-0.25
+0.25
-0.25
-0.25
+0.5
+0.75
Blue Standard0
0
0
0
0
0
Hot Monster
0
-0.5
+0.5
-0.75
+0.75
0
Azure Roller
-0.5
+1
-0.5
+0.25
-0.25
+1.5
Crimson Slim
+0.25
-0.25
0
+0.25
-0.5
+0.25
Cyber Slick
+0.5
-0.25
+0.25
0
-1
+0.25
Retro Off-Road0
0
0
0
0
0
Gold Tires
+0.25
-0.5
+0.5
0
-0.5
0
GLA Tires
0
0
0
0
0
0

Gliders

Unlockable
Speed
Accel.
Weight
Hand.
Trac.
MiniT
Super Glider0
0
0
0
0
0
Cloud Glider
0
+0.25
-0.25
0
0
+0.25
Wario Wing0
0
0
0
0
0
Waddle Wing0
0
0
0
0
0
Peach Parasol
0
+0.25
-0.25
0
0
+0.25
Parachute
0
+0.25
-0.25
0
0
+0.25
Parafoil
0
+0.25
-0.25
0
0
+0.25
Flower Glider
0
+0.25
-0.25
0
0
+0.25
Bowser Kite
0
+0.25
-0.25
0
0
+0.25
Plane Glider0
0
0
0
0
0
MKTV Parafoil
0
+0.25
-0.25
0
0
+0.25
Gold Glider0
0
0
0
0
0

Gold Karts and Parts

Like Mario Kart 7, there is an unlockable Gold Kart, Gold Wheels and Gold Glider in Mario Kart 8 -- but the gold items are very difficult to unlock.

Unlockable
Speed
Accel.
Weight
Hand.
Trac.
MiniT
Gold Standard+0.5
-0.25
+0.25
0
-1
-0.5
How to Unlock: Get at least one star on every regular Grand Prix (150cc) and Mirror Mode race to unlock the Gold Standard kart. You'll need to get 1st place in 3 out of the 4 races for a score of 55 or higher for a single star.
Gold Tires+0.25
-0.5
+0.5
0
-0.5
0
How to Unlock: Beat every Staff Ghost in Time Trials.
Gold Glider0
0
0
0
0
0
How to Unlock: Collect 10,000 Coins. Playing Multiplayer on or offline is a great way to collect coins.


Vehicles and Customization-Karts


Mario Kart 8 features 14 different karts to pick from, each with its own set of stats. In addition to Karts, players can also pick from a bike or an ATV.

Unlockable
Speed
Accel.
Weight
Hand.
Trac.
MiniT
Standard Kart0
0
0
0
0
0
Pipe Frame0
+0.25
-0.25
+0.5
-0.5
+0.25
Mach 8
+0.5
-0.25
+0.25
0
-0.5
-0.5
Steel Driver0
-0.5
+0.5
-0.5
+0.5
-0.75
Cat Cruiser0
0
0
0
0
0
Circuit Special
+0.5
-0.25
+0.25
0
-1
-0.5
Tri-Speeder
0
-0.5
+0.5
-0.5
+0.5
-0.75
Badwagon
0
-0.5
+0.5
-0.5
+0.5
-0.75
Prancer0
0
0
0
0
0
Biddybuggy
-0.75
+1.25
-0.5
+0.5
-0.25
+1
Landship
-0.75
+1.25
-0.5
+0.5
-0.25
+1
Sneeker0
0
0
0
0
0
Sports Coupe
+0.5
-0.25
+0.25
0
-1
-0.5
Gold Standard
+0.5
-0.25
+0.25
0
-1
-0.5
GLA (DLC)
0
+0.5
-0.5
-0.5
-0.5
+0.25
W 25 Silver Arrow (DLC)
0
+0.25
-0.25
+0.5
+0.5
-0.75
300 SL Roadster (DLC)
0
0
0
0
0
0
The Blue Falcon (DLC)
-
-
-
-
-
-
B-Dasher (DLC)
-
-
-
-
-
-
Tanooki Kart(DLC)
-
-
-
-
-
-



Vehicles and Customization-Pipe Frame


The Pipe Frame is an unlockable kart. Kart parts are unlocked at random by collecting Coins.

Unlockable
Speed
Accel.
Weight
Hand.
Trac.
MiniT
Pipe Frame 0
+0.25
-0.25
+0.5
-0.5
+0.25


Vehicles and Customization-Mach 8


The Mach 8 is a kart available from the start.

Unlockable
Speed
Accel.
Weight
Hand.
Trac.
MiniT
Mach 8
+0.5
-0.25
+0.25
0
-0.5
-0.5


Vehicles and Customization-Steel Driver


The Steel Driver is an unlockable kart. Kart parts are unlocked at random by collecting Coins.

Unlockable
Speed
Accel.
Weight
Hand.
Trac.
MiniT
Steel Driver0
-0.5
+0.5
-0.5
+0.5
-0.75


Vehicles and Customization-Circuit Special


The Circuit Special is an unlockable kart. Kart parts are unlocked at random by collecting Coins.

Unlockable
Speed
Accel.
Weight
Hand.
Trac.
MiniT
Circuit Special
+0.5
-0.25
+0.25
0
-1
-0.5


Vehicles and Customization-Tri-Speeder


The Tri-Speeder is an unlockable kart. Kart parts are unlocked at random by collecting Coins.

Unlockable
Speed
Accel.
Weight
Hand.
Trac.
MiniT
Tri-Speeder
0
-0.5
+0.5
-0.5
+0.5
-0.75


Vehicles and Customization-Badwagon


The Badwagon is a kart available from the start.

Unlockable
Speed
Accel.
Weight
Hand.
Trac.
MiniT
Badwagon
0
-0.5
+0.5
-0.5
+0.5
-0.75


Vehicles and Customization-Biddybuggy


The Biddybuggy is a kart available from the start.

Unlockable
Speed
Accel.
Weight
Hand.
Trac.
MiniT
Biddybuggy
-0.75
+1.25
-0.5
+0.5
-0.25
+1


Vehicles and Customization-Landship


The Landship is an unlockable kart. Kart parts are unlocked at random by collecting Coins.

Unlockable
Speed
Accel.
Weight
Hand.
Trac.
MiniT
Landship
-0.75
+1.25
-0.5
+0.5
-0.25
+1


Vehicles and Customization-Sports Coupe


The Sports Coupe is an unlockable kart. Kart parts are unlocked at random by collecting Coins.

Unlockable
Speed
Accel.
Weight
Hand.
Trac.
MiniT
Sports Coupe
+0.5
-0.25
+0.25
0
-1
-0.5


Vehicles and Customization-Gold Standard (Kart)


The Gold Standard is an unlockable kart. Get at least one star on every regular Grand Prix (150cc) and Mirror Mode race to unlock the Gold Standard kart. You'll need to get 1st place in 3 out of the 4 races for a score of 55 or higher for a single star.

Unlockable
Speed
Accel.
Weight
Hand.
Trac.
MiniT
Gold Standard
+0.5
-0.25
+0.25
0
-1
-0.5


Gold Tires


Gold Tires are unlockable wheels. To unlock the Gold Tires, beat every Staff Ghost time Time Trials mode. There is one Staff Ghost for each of the 32 Tracks.

Unlockable
Speed
Accel.
Weight
Hand.
Trac.
MiniT
Gold Tires+0.25
-0.5
+0.5
0
-0.5
0


Weight Classes


All 30 playable Characters fall into different weight classes. Each of the seven weight classes feature different stats. Lower weight classes have better Acceleration, Handling, and Traction. Heavy tiers have higher Speed and Weight.


Speed - Your overall top speed. Collecting Coins boosts this, too.
Acceleration - How fast you reach your top speed. Good acceleration means quick recovery from Items that hit you.
Weight - Affects both how far you drift off course when you power slide and how much you are affected by other drivers who hit you. Lighter karts get knocked around more. Heavier karts drift farther off course.
Handling - How close you stick to a corner. Bikes have much better handling than karts.
Traction - Allows you to traverse routes off of the main track faster.
Keep in mind, also, that your vehicle will greatly affect your overall stats.<em> 
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<br />
</p>
</em>


Tracks


Mario Kart 8 continues the tradition of having new Tracks as well as retro tracks from previous Mario Kart games in the series. Mario Kart 8 features 32 tracks in all, 16 new and 16 returning. There are DLC tracks announced. The retro tracks are the Yoshi Egg Cup  and the Super Bell Cup.  The new cup names are unknown, but there will be 16 DLC Cups in all.

On April 30, 2014, the remaining few tracks were revealed, includingDolphin Shoals and DS Wario Stadium.


New Tracks

A total of 16 brand new tracks are featured in the game. There are four cups total.


Mushroom Cup


Mario kart stadium.jpg
Water park.jpg
Sweet sweet canyon.jpg
Thwomp ruins.jpg
Mario Kart StadiumWater ParkSweet Sweet CanyonThwomp Ruins

Flower Cup


Mario circuit new.jpg
Toad harbor.jpg
Twisted mansion.jpg
Shy guy falls.jpg
Mario CircuitToad HarborTwisted MansionShy Guy Falls

Star Cup


Sunshine airport.jpg
Dolphin shoals.jpg
Electrodome.jpg
Mount wario.jpg
Sunshine AirportDolphin ShoalsElectrodromeMount Wario

Special Cup


Cloudtop cruise.jpg
Bone dry dunes.jpg
Bowsers castle.jpg
Rainbow road new.jpg
Cloudtop CruiseBone Dry DunesBowser's CastleRainbow Road

Retro Tracks

Mario Kart 8 features a total of 16 different retro tracks from past entries in the series.


Shell Cup


Moo moo meadows.jpg
Mario circuit.jpg
Cheep cheep beach.jpg
Toads turnpike.jpg
Wii Moo Moo MeadowsGBA Mario CircuitDS Cheep Cheep BeachN64 Toad's Turnpike

Banana Cup


Dry dry desert.jpg
Donut plains 3.jpg
Royal raceway.jpg
Dk jungle.jpg
GCN Dry Dry DesertSNES Donut Plains 3N64 Royal Raceway3DS DK Jungle

Leaf Cup


Wario stadium.jpg
Sherbert land.jpg
Music park.jpg
Yoshi valley.jpg
DS Wario StadiumGCN Sherbet Land3DS Music ParkN64 Yoshi Valley

Lightning Cup


Tick-tock clock.jpg
Piranha plant slide.jpg
Grumble volcano.jpg
Rainbow road.jpg
DS Tick Tock Clock
3DS Piranha Plant SlideWii Grumble VolcanoN64 Rainbow Road

DLC Tracks

Mario Kart 8 features two sets of DLC tracks, each containing 2 cups with 4 tracks each - for a total of 16 tracks across 2 DLC Packs.


Egg Cup






GCN Yoshi's Circuit
Excitebike Arena
Dragon Driftway
Mute City

Triforce Cup






Wii Wario's Gold Mine
SNES Rainbow Road
Ice Ice Outpost
Hyrule Circuit

Bell Cup






3DS Neo Bowser City
GBA Ribbon Road
Super Bell Subway
Big Blue

Crossing Cup






GCN Baby Park
GBA Cheese Land
Wild Woods
Animal Crossing


Mario Kart

It is Mario Kart 8 deluxe guide. This Mario Kart guide help you in Master the drifting system. Maintain first place in a race. Use the slipstream system to get ahead. Use all of the game's ghost data. Pick up plenty of coins. Find out where the shortcuts are. Use the boost start trick to get off the grid quickly. Gain speed using stunt boosts.

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Story

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Difficulty


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